Adept Class Integrated in Core Rules


After first considering it as an optional bonus class, I decided to integrate the "Adept" class into the core rules, bringing the total number of classes in the core rules up to 7 and the total number of possible paths up to 28.

Because the Adept is essentially an expanded version of the "Monk" path of the Shepherd class, I changed the Shepherd's fourth path to the new Pilgrim path:

As an experienced traveler, add [Lvl] to any saving throws or checks against adverse weather conditions, starvation, or dehydration. Your inner compass prevents you from getting lost easily. Once per watch, you may make a saving throw + [Wis] to get a sense of where to go to find either your intended destination or the closest place of safety.

Feel free to check out the Adept class in the included screenshot. It has not been play-tested yet, so please comment if you get a chance to use it in your game.

Files

Slash_Hex_Core_Rules_1e.pdf 4 MB
Jan 09, 2024

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